Developed at Staffordshire University, influenced by Warp
, oblivion was an extensible game
engine for imperative sentence adventure games of the type popular in the 1980s.
The sample population of the database realised an adventure game in a town much like Newcastle-upon-Tyne with
an extended metro system to Holy Island.
Features included: Imperative sentence parsing, automated characters, generic scene definitions,
storage of game state, movement of fluid and nested transparent objects. Written in Turbo Pascal (64KB)!
[WARP can still be played online, just "telnet empire.openmpe.com" and type HELLO PLAYER,WARP]
Version 2.467, 2012-05-29T11:02:54+02:00