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Game Engine
Developed at Staffordshire University, influenced by Warp, oblivion was an extensible game engine for imperative sentence adventure games of the type popular in the 1980s. The sample population of the database realised an adventure game in a town much like Newcastle-upon-Tyne with an extended metro system to Holy Island.

Features included: Imperative sentence parsing, automated characters, generic scene definitions, storage of game state, movement of fluid and nested transparent objects. Written in Turbo Pascal (64KB)!

[WARP can still be played online, just "telnet empire.openmpe.com" and type HELLO PLAYER,WARP]